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AI Insights · Timothy · January 2022

Top 5 Character Collection Games in Slovakia: Q4 2021 Performance

Discover the performance trends of the top five character collection games on a unified platform in Slovakia for Q4 2021, including downloads, revenue, and active user statistics.

Top 5 Character Collection Games in Slovakia: Q4 2021 Performance

In Q4 2021, the top five character collection games in Slovakia demonstrated varied performance trends across weekly downloads, revenue, and active users. Here, we analyze the data from Sensor Tower to give a detailed overview.

Coin Master saw significant fluctuations in its weekly revenue. Starting at around $30K at the end of September, the game experienced a notable peak of approximately $47.8K in the final week of October. November's highest point reached $66.6K, while December ended with a revenue of about $43.7K. Weekly downloads increased steadily, starting at 653 in late September and reaching 1.1K by the end of December. Active users also showed a gradual increase, starting at 11.5K and peaking at 12.9K by the end of the year.

Brawl Stars experienced varied trends in revenue. Initially, revenue peaked at $42.9K in early October, then saw a dip, fluctuating throughout the quarter, and ended with $27.8K in the last week of December. Weekly downloads showed a slight upward trend, beginning at around 2.6K and closing the quarter at 3.1K. Active users remained relatively stable, fluctuating between 77.7K and 91.4K, ending the quarter at around 80.7K.

Empires & Puzzles: Match 3 RPG saw a steady revenue increase, starting with $16.8K in late September and peaking at $27.5K in mid-October. The revenue then fluctuated, ending the quarter at approximately $18.7K. Downloads were relatively low but showed an increase throughout the quarter, from 235 at the beginning to 454 at the end. Active users hovered around 6.2K to 7K, with minor fluctuations throughout the period.

Clash Royale reported a significant increase in revenue, starting at $5K and peaking at $24.1K in early November. The revenue fluctuated afterward, ending the quarter at around $7.6K. Downloads showed an upward trend, starting at 1.3K and reaching 2.6K in early November before settling at around 2K. Active users consistently increased, starting at 52.6K and peaking at 109.8K by the end of the quarter.

World of Tanks Blitz™ experienced moderate revenue growth, beginning at $6.9K in late September and reaching a high of $16.4K in mid-December. Downloads started at 487 and increased to 1K by the end of December. Active users were relatively stable, fluctuating between 11.6K and 12.8K throughout the quarter.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022